UX RESEARCH·MIXED METHODS·HELSINKI, FI

Hei Verda,I'm Iida!

I'm a UX researcher on a mission to bring you both rhyme and reason! I run interviews, surveys, concept and usability tests, scaling efficiency with validated human‑AI workflows. Forget deliverables: I work hands on with different teams to ensure user insights turn into shipped features and sharp strategic moves.

Portrait of Iida Palosuo

Key skills overview

The Full Research Cycle

Interviews, concept and prototype testing, surveys, ethnography: I match the method to the question and carry them through to decisions. Six years of client-facing work keeps the answers practical, and my daily work in the terminal means technical participants get a researcher who speaks some of their language.

Interviews & EthnographyConcept & Prototype TestingSurvey DesignParticipant Recruitment

Depth at Scale

When a question calls for scale, I go deep: nine airline loyalty programmes benchmarked end to end, and 2.8 million internal messages turned into recommendations leadership acted on, with AI extending my qualitative coding and my own hand-coding checking every batch.

LLM-Assisted AnalysisCompetitive UX BenchmarkingQuantitative AnalysisInstrument Design

Research That Ships

At a pre-seed startup I built the research function from scratch and handed it to the founders. I close the loop personally: I prototype in Figma and HTML, I build the tools a job needs, and my design changes have reached production through a pull request written with Claude Code and merged by the engineer.

Research Ops & RepositoriesFigma & HTML PrototypingClaude CodePython & R

Selected work

UX Research Case Studies

Freelance 2025–26 · Kanslo (pre-seed startup)

Building a Research Practice from Zero

The questionHow does a fast-moving team ask the right question at the right moment, keep what it learns where anyone can find it, and feed it to product in priority order, without the overhead swallowing the speed?
MethodsResearch ops built from scratch, then a first full cycle: a literature review, six sessions with seven participants in two languages, surveys on validated scales.
Key findingEvidence only moves a product if it is findable and ranked. A page per session, every hypothesis tied to the evidence behind it and the flow step it touches, and the founders reading their users first-hand.
What changedHypotheses now sit beside the backlog, each with a plan to test it, and the first standing principle came out of the cycle: if it shames the user, it doesn't ship.
Research OpsQualitative & Ethnographic ResearchAI-Augmented Workflow
A loop diagram of the research practice. Questions from the team are checked against the insight repository. Questions already answered go straight to the decision with the evidence attached. Open ones are logged as claims in a hypothesis database, each carrying the plan that will test it, and are validated through interviews, concept tests, surveys and review mining fed by a budgeted participant pipeline. Findings land tagged in the repository, which supplies the evidence while the hypothesis database supplies the priority order, and every decision raises the next question.
Simplified graph of the system I swear by.
The recruiting post beside the replies it drew. The post explains that the team has no funding and cannot offer gift cards, and asks for an hour of someone's time. Three strangers answer that they are interested, and Iida replies to each personally, in one case saying she was almost sure nobody would reply. The other commenters' usernames are greyed out.
The ask, and what came back. Other commenters' names are covered; mine is not.

The storyFor a three-person team with no researcher, I picked the tooling before I built in it. The team had Google Drive and nothing else, so I moved the practice into Notion: dependencies between records, light automation, free, and fast to work in. Into it went an insight repository with a page per session, consent and pseudonymization protocols, a hypothesis database wired to the backlog, and a budgeted participant pipeline. Then I ran the first cycle: six sessions with seven participants in Finnish and English, four of them mine, working through premise, tone and mechanics in that order from screen flows on a tablet, some of which I had built myself. Recruitment mixed the team's own networks with participants recruited cold from Reddit, screened for a deliberate mix. Alongside it, a Python review-mining pipeline found the same guilt mechanic in six of seven competitor apps. The sessions had shown it too, and the team wrote it into a standing principle.

Freelance 2025–26 · Kanslo (pre-seed startup)

From Interview to Merged Pull Request

The questionResearch reveals issues large and small in a product, and not every insight requires a big or difficult rebuild. So, how far can a researcher who just learned the difference between a pull request and pushing to main carry a fix herself?
MethodsResearch went in as code: an onboarding sequence built with Claude Code and opened as a pull request for the engineer to review. 14 of my commits sit in that repository.
Key findingA change delivered in directly shippable form skips the layers of approximation between a finding and a fix.
What changedThe engineer reviewed and merged the work, and the onboarding sequence I built from the interview insights is the app's opening.
Onboarding DesignPrototyping in CodeAI-Augmented Workflow
Phone frame showing the app's dashboard at level two, First Light: a pixel-art companion in a landscape at dusk, an energy bar toward the next level, and an hours-saved counter reading 12.5
The product the work shipped into. The art assets were also generated by me as placeholders for concept testing.

git show ‑‑stat · production repository

feat(prologue): cinematic intro — galaxy slide, stars, page player

author
iida.palosuo
date
1 June 2026
co-authored-by
Claude Opus 4.7

18 files changed, 1,788 insertions(+), 95 deletions(−)

Reviewed and integrated onto main by the engineer, 8 June 2026: "Integrate Iida's cinematic prologue … scoped strictly to the prologue route."

The repository record, typeset for legibility. Repository and pull-request number withheld; the commit subject, the stat line and the engineer's merge message are quoted verbatim.

The storyWith the practice standing, I carried findings from my own interviews the rest of the way myself: a new onboarding sequence that I designed, built with Claude Code, and opened as a pull request. The division of labour was explicit. I directed and reviewed every change, the agent wrote at my pace, and the engineer held the merge. Research is where I expect to spend my time. When the fix is within reach, I would rather build it than describe it. From daily practice I know where trust in an agent is earned, when to take control back, and how errors get caught. What I have not done is sit with someone else while they hand control to an agent. That is the study I want to run next.

Freelance 2025–26 · White-label engagement

Scaling Qualitative Analysis with AI

The questionHow does this organization actually communicate, and where is the culture stuck?
MethodsA statistical sweep of 2.8 million messages, then AI-assisted coding of the exchanges the numbers flagged, validated against my own hand-coding, and a hypothesis matrix rated by strength of evidence.
Key findingFull-dataset analysis surfaced tensions no interview sample would have caught, and located them in specific parts of the organization.
What changedLeadership workshopped the findings into a five-point action plan for the communication culture.
Quantitative AnalysisDiscourse AnalysisAI-Augmented Workflow

Chart forms from the analysis

A · VOLUME PER PERSON AGAINST WHEN THEY ARRIVED the tail the numbers flag for close reading more none MESSAGES POSTED earliest accounts newest accounts ONE DOT IS ONE PERSON B · THE SAME PEOPLE GROUPED INTO ARRIVAL COHORTS MEAN MESSAGES first cohort most recent cohort ONE BAR IS ONE QUARTER OF NEW ACCOUNTS

ILLUSTRATIVE. THE FORMS ARE FROM THE STUDY; THE DATA DRAWN HERE IS INVENTED. CLIENT FIGURES AND FINDINGS REMAIN CONFIDENTIAL.

The two instruments the sweep ran on, drawn with invented numbers. The scatter finds the few people who carry most of the volume; the cohort bars turn individual noise into a comparison between groups.

The human–AI analysis loop

1 · FRAME Researcher sets thequestions, codebook 2 · EXTEND AI codes the wholeset, not a sample 3 · VALIDATE Every batch againsthand-coded samples 4 · INTERPRET Researcher reads:findings, tensions a batch that disagrees sends the frame back to step 1

CLIENT & SECTOR CONFIDENTIAL. DELIVERED UNDER A PARTNER'S ENGAGEMENT; DETAILS OMITTED BY DESIGN.

The workflow I validated in my thesis and now use commercially. The return edge is what makes it a loop: a batch that disagrees with my hand-coding sends the frame back to step one.

The storyWorking white-label as the research engine behind a partner consultancy, I owned the analysis pipeline, synthesis and reporting. Three kinds of evidence met: platform statistics across thirteen months and roughly 750 people, the partner's employee interviews in Finnish and English, and close discourse analysis of seven episodes the numbers flagged, over 400 messages coded one by one. The coding ran on the human-AI workflow from my master's thesis: I set the frame, AI extends the coding across the full dataset, every batch is checked against hand-coded samples, and interpretation stays human.

Noren 2022 · Finnish design bicycle brand

Not the Customer the Brand Imagined

The questionWhat does cycling mean in people's lives, and what should a design bicycle brand do about it?
Methods15 ethnographic interviews across Finland and the Netherlands, a co-led semiotic benchmark of 15 brands, synthesis workshops with the client.
Key findingThe people actually buying the bicycles, and their reasons, did not match the company's picture of its customer.
What changedThe client rewrote its strategy and communication around the findings.
EthnographySemiotic AnalysisFacilitation
City bikes photographed during participatory observation
A phone held above bicycle handlebars on a wet brick street, its screen showing an app with a bicycle illustration and the name Speedy McNeedy

The storyAt the boutique strategy consultancy Noren I led the project with one colleague, owning facilitation and client relations, and conducted eight of the fifteen interviews myself. Alongside them we ran a semiotic benchmark of fifteen brands, coding what each one's imagery promised, so the interviews could be read against what the category was already saying. In the synthesis workshops, founders and store employees listened to anonymised excerpts rather than my summary of them. Hearing the messy reality in a customer's own words helped the founders and staff take ownership of the findings.

A Miro board holding the semiotic benchmark: eighteen numbered code frames, each naming a code and holding its visual evidence, surrounded by colour-coded sticky clusters and a colleague's comments
The semiotic benchmark a colleague and I built and argued over. Codes are in Finnish.

Independent consultant 2020–21 · We Foundation

Three Months Inside a Community House

The questionWho are the families a community house serves, and what do they need from it?
MethodsSole researcher end to end: a survey I designed, three months of participatory observation, and in-depth interviews with six families and local social-services professionals.
Key findingClient families sort into four archetypes with different needs of the house. I drew each one as a persona so staff could use them.
What changedPresented company-wide, it set off hours of discussion about how staff relate to client families. The client commissioned a follow-up.
EthnographySurvey DesignInclusive Recruitment
Interior of the We House Meltsi community house in Helsinki with bunting, toys and a reading corner
We House Meltsi, the community house I studied
Four illustrated persona cards, families Laakso, Kazem, Abdi and Mäkelä, each colour-coded and carrying an introduction, resources, frustrations and aspirations, a quote, and a day in the life
All four archetypes as delivered, overlapping: families Laakso, Kazem, Abdi and Mäkelä.

The storyWe House Meltsi is a community house in Helsinki, run by a startup working to reduce social exclusion among families. As sole researcher I spent three months embedded in the house: a survey I designed and analysed myself, participatory observation, and in-depth interviews with six families, sanity-checked with local social-services professionals. Families whose first language was neither Finnish nor English participated through digital translators and methods designed so language never gated participation. That constraint shaped the instrument rather than the sample: the questions got simpler and more concrete, and the interviews got longer.

Selected work

Beyond research

Noren 2023 · International luxury vehicle company

Gamified Strategy

The questionThe UX strategy had just been renewed and existed on paper. How does it become the way employees actually handle a client in front of them?
MethodsA series of co-design workshops across Finland and the Baltics, built on Business Origami: employees model their own client interactions with physical pieces on a board.
Key findingStrategy travels further as an object than as a document. The boards, a one-metre pyramid and user-story comics built shared understanding across disciplines, cultures and languages.
What changedParticipants gave great feedback on the facilitation and the preparation, and the client kept the relationship with the consultancy going after the series.
Service DesignFacilitationVisualization
Workshop room with participants seated, a presenter and a projected slide Unpacking the one-metre workshop prop pyramid The finished one-metre prop pyramid with a person standing beside it
Behind the scenes, the CEO and I found out the prop pyramid was big enough to hide in.
A Business Origami board mid-session on a workshop table: folded paper pieces standing along printed lanes labelled backstage, customer interaction area and customer world we cannot affect, with hand-drawn cards, marker pens and a set of printed feeling tokens
A board mid-session. Lanes for backstage, the customer interaction, and the customer's world the company cannot affect.

The storyEmployees visualised their client work through Business Origami, a service design technique that makes fuzzy business systems concrete. I designed the origami boards and props, co-created the visual identity and user story comics with a graphic designer, and facilitated workshops in Finland and the Baltics, in some as our consultancy's only person in the room. The sessions were deliberately mixed-language.

Freelance 2025–26 · Kanslo (same engagement)

The Empty Corner of a Crowded Category

The questionThe team had been circling the same positioning argument for weeks. Where can this product actually stand that nobody else does?
MethodsA competitive map drawn from seven competitor briefs, six interviews and the literature, on two axes I had to define first. Written up as a decision memo with Claude Code.
Key findingEvery product in the category either restricts the user's environment or hooks them with compulsive mechanics. The axis that matters, changing what the person can do, was unoccupied.
What changedThe argument became a choice: two viable positions, each with its costs, failure mode, and the concrete consequences for business model and mechanics laid side by side.
Competitive PositioningStrategic DesignAI-Augmented Workflow

Map A · the instrument

NOBODY HERE builds capability and expects to be outgrown restrictors gamified / compulsive GRADUATION UTILITY COMPULSION environment action the person ← depth of intervention: what does the product actually change? → ↑ design intent for the user–product relationship

CLIENT WORK. COMPETITORS AND THE PRODUCT'S OWN CANDIDATE POSITIONS ANONYMISED HERE.

The instrument, redrawn from the memo. Choosing the two axes was the analysis; placing the competitors on them took an afternoon.

Map B · the structural sketch

the goal TOO MUCH RIGHT AMOUNT TOO LITTLE restrictors and default tools: too little gamified: too much CANDIDATE POSITION B sustained right amount CANDIDATE POSITION A during the programme, then less environment action the person ← depth of intervention: what does the product actually change? → STRUCTURAL SKETCH, NOT A BENCHMARK Placements are inferred from the synthesis: user reviews, longitudinal complaints and fade-out patterns. No product in the category publishes the outcome data this lens would need to be rigorous. The signal is real but the precision is low. The two candidate positions are claims about what the design could achieve, not verified outcomes.

ANONYMISED AS ON MAP A.

The second map, redrawn from the memo. Same horizontal axis as Map A, a different question on the vertical: not what a product is, but whether users end up using it the right amount.

The storyNobody had made the disagreement tangible, so I did. My job was not to gather new data but to force the evidence we had, seven competitor briefs, six interviews and the literature, into a shape that made the choice concrete: two axes, every competitor placed on them, the empty region named, then two candidate positions with their costs and their specific ways of failing. A second map in the memo I labelled a structural sketch rather than a benchmark, because nobody in this category publishes outcome data.

Master's thesis 2025 · KU Leuven

Watching a Discourse Turn Hostile

The questionVictims, threats, or something else: how does Finnish social media frame climate migrants?
Methods1,374 posts spanning 2009–2025, clustered with BERTopic on a Finnish-language transformer model and interpreted with LLM-assisted thematic analysis I validated topic by topic.
Key findingSix framings, with the discourse turning from solidary and sensemaking to alarmist, cynical and nativist over the past decade.
What changedThe human-AI workflow became the validated method I now use in commercial work.
Computational MethodsDiscourse AnalysisAI-Augmented Workflow
Scatter plot of post embeddings coloured by topic, showing semantic distance between the six discourse framings
Post embeddings coloured by topic: how far apart the six framings actually sit
Stream graph of six discourse topics about climate migration in Finnish X posts, thin in the early years and widening over time, annotated in place with four reconstructed example posts dated 2015 to 2024
Topic prevalence from 2009 to 2025. Example posts are reconstructed and anonymized, and sit at the moment they belong to.

The storyA solo computational study. I built a Finnish-language corpus of X posts on climate migration from 2009 to 2025 with a keyword-based query, clustered it with BERTopic on a Finnish-language transformer model, ran the statistics in R, and checked the model's reading of every topic against my own hand-coded samples. Most of that work is deciding when to trust the model and how to catch its errors, and those questions have followed me into every AI-assisted project since. Full text available upon request.

2024–present · Idle

Design Entrepreneur

In 2024 I designed a modular system for building colourful acrylic suncatcher mobiles, and I have run Idle alongside my client work ever since. Hundreds of homes around the world now have Idle mobiles made in my public and company workshops, with some participants returning as many as five times. Every workshop doubles as a live product test.

I build the tooling too. The Idle Mobile Builder is a live browser tool with a real physics simulation, made with Claude Code, doubling as the customizer for custom orders: builder.studioidle.com. More of the physical work at instagram.com/idle.along

Prototyping in CodeFacilitationAI-Augmented Workflow
The Idle Mobile Builder in a browser: a scrolling library of navy shapes down the left with a saved-designs panel beneath it, Build and Spin it controls in the header, and a two-tier mobile hanging in the canvas with navy, yellow, red and pale blue shapes on beaded chains
A mobile built in the tool. Shapes chain onto the frame, the simulation balances and spins the result, and the design saves to a shareable link before any acrylic is cut.
Participants assembling colourful acrylic suncatcher pieces at an Idle workshop table An Idle workshop in a greenhouse, long table covered with acrylic shapes Finished acrylic suncatcher mobile hanging by a window

Founder 2017 · Aaltoes: Dash

Founding a Design Hackathon

In 2017 I co-founded Dash, a multidisciplinary design hackathon at Aalto University. My co-lead Axel Cedercreutz and I gathered a team of ten and sold the idea to sponsors and the community: eight months later Dash ran with a 40k€ budget, partners such as Fazer and EA Games, around 40 volunteers and 200 participants. New teams have made it annual since. Selling a function that does not exist yet, to people who have not asked for it, is a skill I have used in every job since.

Project ManagementFacilitationStrategic Design
The Dash main hall during a talk: a speaker on a low stage in front of a large projected Dash logo, with a full house of several hundred people seated in rows of coloured chairs, more watching from a balcony, and an Aalto University banner on the back wall
Photograph: Atte Mäkinen.

So, what's
your question?

I'm looking for a full-time, in-house research role. Helsinki and hybrid, available for a running start in September.

[email protected]